C4D Lighting Tip: Visibility & Noise

C4D Lighting Tip: Visibility & Noise

In this quick tip I’ll show you a way you can use visibility and noise in your lights to add some realism.

If you’re interested, you can sign up for my newsletter to get a free tutorial here: bit.ly/​ltvNva

5 Comments for "C4D Lighting Tip: Visibility & Noise"

  1. Bryan Godoy

    June 27th, 2011 at 5:00 pm

    Nice tip. Keep them coming.

  2. Lu

    June 28th, 2011 at 1:11 am

    This tip comes in very handy ’cause I’m learning Lighting a scene in C4D. And a bit of “atmospheric” dust cloud adds to the mood : ).

  3. Craig

    June 28th, 2011 at 5:28 am

    Thanks. Any ideas how to get the dust to loop/cycle? I know using noise in a shader effector allows you to loop.

  4. June 28th, 2011 at 11:52 am

    Not sure, Craig. I looked around a bit but can’t figure out a good way to make it do that. Sorry man! If I find a solution I’ll let you know…

  5. July 3rd, 2011 at 7:14 pm

    Very good tutorial on cinema 4d lighting. I liked to explanation and also the screen shots to make things clear.

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