C4D Tutorial: Mograph Selection and Deleting Individual Clones
In this tutorial I’ll show you how you can select individual clones in C4D and delete them by using the mograph selection tool. Big shout out to @therocketpanda and @sockgardener. Follow these gentlemen now!
12
Oct
2011
October 12th, 2011 at 2:35 pm
good tip. that min and max don’t enough credit
October 12th, 2011 at 4:20 pm
Ahh…good option.
Another option I’ve always used was instead of a Plain Effector, to use a Volume Effector. Using the Volume Effector, you only have to check off the “Visibility” without having to mess around with the Min/Max. The clones just disappear.
October 12th, 2011 at 4:22 pm
Sweet EJ! That’s awesome. I never even though of using the volume effector, very cool. Thanks for sharing man!
October 12th, 2011 at 5:54 pm
plaineffector with -1 scale does the same thing
October 12th, 2011 at 6:44 pm
I’ve learned something today. Thanks.
October 12th, 2011 at 7:49 pm
wow this is a great tip… never realized that you were able to do this. Great stuff thanks!
October 12th, 2011 at 8:05 pm
Great Joren!
I should run some stress test to see wich one really eliminates the polygons of the objects. Actually I think scale -1 force C4D to remind those polygons exist, therefore they are calculated in the render. I’m not sure though.
The “visibility” one seems the most appropriate way!
October 13th, 2011 at 9:25 am
Great Tip! Thanks
October 13th, 2011 at 9:29 am
nice man thanx
October 13th, 2011 at 1:52 pm
VERY practical, time-saving tip.
Joren, would you consider a few quick tutorials on camera moves – how to render different camera angles (takes) for the same scene – especially for MoGraph dynamics scenes…?? = )
October 14th, 2011 at 12:34 pm
when we have no time to watch a huge and large tutorials, this tips can you save the live and the time! exellent!
October 14th, 2011 at 6:07 pm
@Lu: http://greyscalegorilla.com/blog/2011/07/how-to-use-dynamics-particle-emitters-and-different-camera-angles-in-cinema-4d/ (in the comments are some further informations)
@Ricky: i don’t know and i had some issues this -1 scale and renderinstances. The advantage is the stepless blend in/out.