C4D Tutorial: Sticking Multiple Textures to Moving Clones
In this Cinema 4D Tutorial I’ll show you how to add multiple textures to a cloned object without making it editable. It’s an easy solution to make a cube video board much more elegant while retaining the primitives.
26
Oct
2011
October 26th, 2011 at 2:58 pm
Boosh! There it is! I stand corrected. Nicely done, sir. Thanks for the tut. That is super useful!
October 26th, 2011 at 6:02 pm
Nice!
Now if I could only find out how to have the backside just go to the opposite cube face side and not the rest of the cube faces.
October 27th, 2011 at 1:17 am
This is what I’m waiting for, Thanks dude!
October 27th, 2011 at 11:21 am
love it! thanks for this and for the replay in the other post
a question…
which is the best format of video to use in the texture?. thanks
October 27th, 2011 at 12:41 pm
Jorge, it’s best to use an image sequence. Probably a .jpeg or .png sequence would be best. You can see a quick overview of that in this tut I made: http://www.thepixellab.net/beginning-c4d-101-video-textures
October 28th, 2011 at 5:34 pm
Is it possible that this won’t work with version 11.5? I’m following along with your great tutorial, but the two materials don’t function as you show it. I have checked, and rechecked the settings and can’t figure out why it’s failing.
October 28th, 2011 at 5:36 pm
Honestly, I’m not sure, Jason. It’s possible something in mograph has changed that makes it impossible with 11.5. If I figured out a solution, I’ll let you know…