C4D Tutorial: Sticking Multiple Textures to Moving Clones

C4D Tutorial: Sticking Multiple Textures to Moving Clones

In this Cinema 4D Tutorial I’ll show you how to add multiple textures to a cloned object without making it editable. It’s an easy solution to make a cube video board much more elegant while retaining the primitives.

7 Comments for "C4D Tutorial: Sticking Multiple Textures to Moving Clones"

  1. Pachicito

    October 26th, 2011 at 2:58 pm

    Boosh! There it is! I stand corrected. Nicely done, sir. Thanks for the tut. That is super useful!

  2. October 26th, 2011 at 6:02 pm

    Nice!

    Now if I could only find out how to have the backside just go to the opposite cube face side and not the rest of the cube faces.

  3. Sighruz

    October 27th, 2011 at 1:17 am

    This is what I’m waiting for, Thanks dude! :D

  4. Jorge Barrionuevo

    October 27th, 2011 at 11:21 am

    love it! thanks for this and for the replay in the other post :)

    a question…

    which is the best format of video to use in the texture?. thanks :)

  5. October 27th, 2011 at 12:41 pm

    Jorge, it’s best to use an image sequence. Probably a .jpeg or .png sequence would be best. You can see a quick overview of that in this tut I made: http://www.thepixellab.net/beginning-c4d-101-video-textures

  6. Jason

    October 28th, 2011 at 5:34 pm

    Is it possible that this won’t work with version 11.5? I’m following along with your great tutorial, but the two materials don’t function as you show it. I have checked, and rechecked the settings and can’t figure out why it’s failing.

  7. October 28th, 2011 at 5:36 pm

    Honestly, I’m not sure, Jason. It’s possible something in mograph has changed that makes it impossible with 11.5. If I figured out a solution, I’ll let you know…

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