C4D R14 Release Maxon

Today’s a huge day for our community with the announcement of C4D version R14. In this post I will give you links to all the resources I have found that demonstrate the new features. Here’s a quick list of updates:

  • Massive sculpting updates that transforms mesh into virtual clay
  • Many updates for faster modeling such as snapping system updates and a quicker way to select objects
  • Many updates to camera rigs, such as morphing between cameras and the new Motion Camera system
  • Updated dynamics control such as aerodynamic forces, plastic springs and breaking connectors
  • Faster and more accurate GI and more control with multipasses for color grading in the Picture Viewer
  • Updates to the workflow, such as even faster integration with AE, as well as a NUKE connection
  • Many updates to the interface to make it easier to navigate

Here’s a roundup of links to learn more about the release:

1. The main Maxon overview post and video

About the Author

JorenMy name is Joren and I am a freelance motion designer.View all posts by Joren

13 comments on “Cinema 4D R14 Update!

  1. JeffBriant on said:

    I don’t know what it is but my 2012 Macbookpro won’t load the video!! just stops after 4 seconds.

  2. pauly on said:

    Virtual clay you say, hmm interesting. Could this be a step towards zBrush?

  3. Joren on said:

    Jeff, I’m having the same problem. Maxon’s site is getting slammed with traffic is the problem I think.
    Pauly, yes, in fact a lot of the functionality is basically taking zBrush and bringing those features into C4D. Pretty cool!

  4. David on said:

    Hello Joren,
    Servers should be up and running smoothly by now :) Thanks for the write up.

  5. this is awesome. i had zbrush sitting in a checkout bin ready to buy it and i got cold feet.

    good news

  6. Philip White on said:

    R14 is not released until September right?

    I think the demo for 14 will release soon however

  7. Man, that camera tool is going to make my life MUCH easier:)
    That’s how I tend to make my boards for clients, so once they give me the green light, I can just use this tool to connect them all and blammo!
    Rock on:)

  8. I meant the “Motion Camera Tag” :)

  9. gokhan on said:

    Awesome !!

  10. fasteddie on said:

    The sculpting features are a welcome addition, but nobody should seriously expect it to be Zbrush inside of Cinema 4D – Zbrush is the most powerful sculpting program there is. Nevertheless, it’s nice to see Maxon moving in this direction. A true BDRF material system to complete with Vray4C4D and Maxwell Render would have been nice, as would more updates to the modeling tools, some of which are really long in the tooth now…good looking update though.

  11. Joren on said:

    I agree, fasteddie, you’re definitely right. I should maybe put it differently: they are bringing certain features that are available in zBrush into C4D, but it certainly won’t be all of the features, and it won’t replace zBrush. It’s just a step in that direction. That’s the impression I have at this point anyway, without all the information.

  12. fasteddie on said:

    Joren, I should also say the R14 sculpting tools look very capable from the previews I’ve seen in terms of most users needs – perfect for 3D generalists, motion designers and many animators (so much more user friendly than ZBrush!) Still ZBrush rules for scuplting for films, I would think – ZB4R4 looks amazing. IMO it shows great foresight from Maxon to put this in when you consider these capabilities aren’t in Maya or 3DS Max, great to see Maxon out in front and taking the lead!

  13. jason on said:

    the camera features alone are worth it to me! i remember geeking when chris smith showed his camera stuff at nab. now i’m really geeking!

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