Using my 3D Models in Videocopilot Element

Pixel Lab Training C4D

David over at beckmotion.com sent me a link to a tutorial he created the other day, and I thought it was incredibly useful and well done. He gave me permission to share it with you guys. If you’re just getting used to Element, and are having problems bringing my 3D models into it, this tutorial will help clarify some workflow issues you need to be aware of. Thanks David for a very helpful tutorial!

 

    1. Rick
      Rick07-16-2012

      I was disappointed with Element when I discovered it didn’t handle booles or symmetry and that I had to rebuild my textures in AE. I have to remake C4D models to work inside of Element and this erases a significant portion of the time saving advantage of the plug-in.

    2. Grant
      Grant07-17-2012

      i tried element – and i don’t like it. no offence to Andrew. but the models are awesome

    3. Andrea
      Andrea07-17-2012

      Kind disappointing that it doesn’t keep the textures and you have to load them again.
      Also I saw (in Andrew K. Tutorials) that the models get resized automatically to fit the screen.. So if you have multiple object that you want to import, you will need to eye-balling and resize them in Element 3D.
      The plugin is, for sure, cool, powerful and most of all, render at very fast speed, but it’s not very handy if you have complex scenes with individual elements to be animated and textured.

    4. Arthur
      Arthur07-17-2012

      Would be nice to see kind a workflow on how to rebult the c4d textures.i don t think it will show how to da that…
      Crazy bump and pixplant?

    5. Mark Santella
      Mark Santella07-27-2012

      Help please. New to Cinema 4d and element. When I create a basic model with a material on it and then save with assets only the c4d is produced. There is no texture or jpg file. Am I missing something? Thanks for your help.

    6. Joren
      Joren07-27-2012

      Mark, it’s a little tricky dealing with textures because they don’t come into Element, you basically have to re create them. If you are using a regular texture with just color, reflection etc. you don’t need a .jpeg, you just have to make a new material in element and change the color and properties. If there is a image texture inside of Cinema then open up that texture and find out what the image is called and where it’s located on your computer. Then go to the model in element and if you click on the texture there are slots under “Texture” that all say “None Set.” Load the .jpeg from where it is on your computer into those slots by clicking on the None Set button and loading it in. Hopefully that works! Cheers, Joren

    7. Mark Santella
      Mark Santella07-28-2012

      Thank you Joren for the explanation. It was most helpful.

    8. Maxi Claudio
      Maxi Claudio08-28-2012

      Hi! you went so fast at the end. As someone not that experienced in C4D and wanting to bring a model into Elements. Can you explain what you did to “BREAK THEM DOWN” before you exported? Thank you.

      • Joren
        Joren08-30-2012

        If you go into your cinema 4D model, any object that uses the mograph module needs to be “broken down.” Things such as a cloner object or a symmetry object et. All you have to do is highlight, for instance, the cloner, and then hit C to “break them down” or collapse them. That should be all you need to do. Hope that helps! Cheers, Joren

    9. Robert Mondoux
      Robert Mondoux11-15-2012

      Has anyone found a OFF button for ELEMENT-3D auto-resize / auti centre tendency with imported models ?

    10. mogz
      mogz01-07-2013

      I just use Cinema 4D and export it as an AE project file.
      Element is a good plugin and for $150 its a bargain for what it does.
      Of course it lacks the power and versatility of C4D and the fact that you have to basically re-create your textures is a big drawback when it comes to time saving. Hopefully the team at Videocopilot will fix that in an update soon!

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