In this quick Cinema 4D and After Effects tutorial I’ll show you how to set up your C4D render to export shadows to AE. I’ll also go over how to composite the multipasses correctly in After Effects.
hmmm what to say but… hell freaking yes! thanks Joren!
Agreed this was what I was wanting to know!!!
could you a tutorial on depth passes? or like how to have particles in cinema4d ‘in-front’ and ‘behind’ someone?
The problem is the multipass/buffer antialiasing.
You will get half pixel edges when using buffers as mattes. this is very anoying. CD4 does not seem to create pixelperfect buffers.
very nice quick tip Joren,thanks for this 😉
but I usually using another 2-ways about multupas like this…
1-create a new material and use “Cell Shader”
2-Render your file to RPF formatted 😉
Go to Render Settings>Anti-aliasing and check the box called “Consider Multi-Passes” that should fix it.
this is great SmedleyX,very nice and easy way for fix this problem,thank you very much 🙂
Is there a purpose for having the multipass file render in 16 bit while the main pass render in 8 bit? Does 16 bit produce better quality object buffer masks?
Honestly I’m not sure, I probably would use 16 bit in general for a better buffer, but I haven’t actually tested the difference yet. I think 16 is supposed to be better…
what can i say man? just THANKS.
Thanks soooo much for this.. You’re awesome!
Awesome THANK YOU!!! I wasted some time looking through a lot of tutorials made by children who tried to remake this exact same tutorial.