C4D Tut: Sticking a Texture to Moving Clones

In this Cinema 4D tutorial I’ll show you how you can add one texture to multiple clones so that they stick when the clones are animated. I’m trying to find a way to have a different texture applied to the sides and back, so if you have any solutions, let me know!

 

27 Responses
  1. Closest I could get was applying 2 textures on the Cloner object, setting one to Flat projection and setting it to Front. This makes the texture appear on just the front side of the cube, but got stuck on how to make the second texture appear on the Back side.

  2. betty

    Awesome tip! TO get a different texture on the other side would be great if you figure it out! The way you showed us using C1, or C2 when applying a new texture to the geometry, would that do the trick? I don’t have it opened but it’s something I wanna try!!! Thanks again for the tip

  3. Thanks for the file Alex, that works great. Of course, you have to make the primitive editable, which I hate to do, but your way is a good solution. I found a way to do the same thing but without making it editable. I’ll show you guys in a day or two!

  4. Jorge Barrionuevo

    love it! any chace to me make that video wall, but can change the texture in after effects? will be good tutorial!

    not the simple composition…i want to make the cube rotate like the tutorial but in after effects :), love your fast and very good tutorials! 🙂

  5. Jack

    Hi Joren,
    Nice Tut!

    solution for your problem:
    (at the cost of the cube has to be editable)

    To cut long story short: duplicate the cloner with different texture but use the center axis tool in the structure menu, i mentioned in the comments of another tutorial of yours to achieve the cubes to appear ‘glued’ to one another.

    both cloners need to be at the same position.inside the first cloner the cube has the axis point simply set to Z -100%, the cube inside the second clone to Z +100%. thats it.

    you can adittionally connect both cubes’ scale parameters or both cloners settings in xpresso, so if you change one the other will change with it.

    cheers.jack

  6. Jack

    i didnt see that you dont want to make iteditable…. and sorry for spamming the comments XD

    use solution with duplicated cloners but instead of making the cube editable, put it inside a null and change its position.

    cheers.jack

  7. Hey Jack, no problem, man. Thanks for the good ideas! I’ll play around with them! Also, I just found out a clean/simple way to do it without making it editable, so I’ll record that tonight and hopefully have it up tomorrow! Cheers,
    Joren

  8. Hobo

    Hey Joren, Great tip! Wish I would have known that one for a while now.

    There is a really cool method for what you’re looking for using a little Xpresso.

    I’ll Jing it and throw it your way. Maybe you could turn it in to another tutorial.

  9. Hobo

    Hi Joren, I am sending a file to you via YouSendIt.

    I don’t think it is exactly what your asking for, but a cool and pertinent technique nonetheless.

    Thanks for the useful info!!

  10. Thank You for this tutorial! me to have spend lot of time to figure it out, how to stick textures on cloner object. as about the different textures on the front and back. I used same technique “Alex Covella” has shared with us but i cheated little bit. i used rectangle curve and extruded it so it looks like cube. this way i get selections (C1,C2) automatically. no need to make it editable and select polys manually.

  11. Eric

    Do you know how to stick an image on the front, and a different image on the back. Without making the cloner editable.

    I have to stick a video texture on one side, and a still on the other. I haven’t figured it out yet.

  12. Tim

    I think I found solution for your question in the tutorial. Convert cube to poly (C) select poligon(s) where you want you texture and menu-select-set selection. Then choose your mat on the cloner, go to tag and drag yellow triangle of ‘set selection’ to Selection (on material tag). So do it for all polygons you want to as many materials as you want. In other words, you make polygon selection and assign material to that selection. The trick is that you assign material to cloner and selection to cloned object. Have fun render.

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