This is a follow up on my last tutorial: thepixellab.net/c4d-quick-tip-baking-deformers-or-effectors In that one I went over baking deformers or effectors and creating a polygon object. I received some questions asking if you could bake the animation of your deformer or effector as well. This tutorial shows you how to use the C4D Point Cache tag to do that. Hope it helps!

Shout out to Marco Rod for reminding me of the texturing quick tip in here. Check him out: vimeo.com/marcorod