C4D Tut: Replace Missing Textures Quickly

Texture Error C4D Tutorial

In this tutorial I’ll show you the quickest way to re-link missing textures in Cinema 4D. It’s a quick tip, but will save you tons of time!

 

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  1. Craig
    Craig10-05-2011

    Awesome timing. Had this happen to me 25 min ago while sending a scene file to net render. Thanks

  2. tyf
    tyf10-05-2011

    A real big thank you for this Tip ! I just didn’t know that and did it as you tell in the beginning of this video ! 😉

  3. Chris
    Chris10-05-2011

    Thanks Joren, I ran into this as well. You can also access it through the window menu, it’s called “Selection/Structure info”. I don’t understand why they call it something different in the window menu than it’s called in the texture window but whatever.

  4. Adam
    Adam10-05-2011

    GREAT TIP! Thanks so much Joren. I have a question about using the content browser. I have gathered c4d scenes/models/materials from free resources and it doesn’t seem like theres a good way to put them into the content browser and be able to see them. For example I have one .C4D file that is just a mixture of 50 materials. I’d really like to be able to browse/organize those materials without having to open up that specific scene file. Do you know any solutions for this?

  5. Joren
    Joren10-05-2011

    Hey Adam, yeah there is a way to do that, it would probably be easier for me just to record a quick tip on that and post it up rather than write you, so keep your eyes open and I’ll try to get that up ok? Thanks for the comment man!

  6. Bryan Godoy
    Bryan Godoy10-05-2011

    Great tip.

    Personally, sometimes I find it easier to copy the “tex” folder from the scene where the model came from and then coping and pasting that same “tex” folder into the new project.

    At times I might not need every single image in the folder but it’s always easier to delete from the Finder (Mac) then to relink each texture one by one. Hope this makes sense.

    Thanks for showing us another way, always helpful.

    -B

  7. Tommy
    Tommy10-05-2011

    Great tip. Keep them coming.

    Thanks.

  8. Jan
    Jan10-06-2011

    Hi Joren, thanks for the tip!

    There is also another quick way how to deal with the “missing” textures: Edit-Preferences-Files-Texture Paths. You’ll navigate to the folder with textures and after closing the window, all textures will be working again.

    Jan

  9. Joren
    Joren10-06-2011

    Good tip, thanks Jan!

  10. EJ Hassenfratz
    EJ Hassenfratz10-06-2011

    Awesome tips, wish I knew about this sooner, probably would have saved loads of time and headaches!

  11. Ben
    Ben10-07-2011

    Really great tip, man! Such a time saver!

  12. christina gulotta
    christina gulotta08-21-2012

    Success!!! I wish I knew this last week when I had this issue! I’ll be sure to check into your site a little more often! thanks a million

  13. Rupert
    Rupert11-26-2012

    He Joren, awesome tutorial, really speeds things up when reconnecting lost textures. But I have a question I hope you can help me with.

    I have a model in C4D R13 and have given it some self made textures, also in C4D. But I have this plug in for Adobe After Effects called Element 3D which allows you to import 3D documents (in case you didn’t know). Only thing is, it opens without the given textures, so when opened in AE, it is plain white/grey-ish.

    Do you have an idea how I can keep those textures or how I can add those textures in AE?

    I have heard of a way to save your C4D textures as jpg or png, which can also help, only thing is, I can’t find a tutorial or anything which explains how..

    Can you help?

    Much appreciated!

    Rupert

    • Joren
      Joren11-26-2012

      There are a couple tutorials on my blog talking about Element 3D and brining in textures, just search for element on my search bar. Or try videocopilot.net, he has some tuts on that process as well. Cheers!

  14. Shalom Ormsby
    Shalom Ormsby05-01-2013

    This came in handy today, although in R13, this info is now found in Mode / Project Info / Textures (not “Info Manager”).

  15. Nathaniel Hammond
    Nathaniel Hammond07-01-2013

    I´m just a beginner… and this kind of tips are more than useful.
    Thanks a lot!

  16. Paul Carder
    Paul Carder07-29-2013

    I just discovered this FREE plug-in, and it does it ALL for you! – Enjoy! 🙂 http://www.smart-page.net/smarttexpath

  17. Cristi Smarandoiu
    Cristi Smarandoiu09-26-2013

    Thanks!

  18. Gaspar Argüello
    Gaspar Argüello10-10-2013

    YOU ARE THE MAN!!!
    tnks

  19. Vinicius Naldi
    Vinicius Naldi11-25-2013

    Thank you

  20. Fernando
    Fernando02-01-2014

    Really helpfull. Thank you!!

  21. Marcelo
    Marcelo02-26-2015

    Hello guys,

    I am user of c4d R16 and for rendering I use maxwell render.
    But I’ve been suffering a lot to replace textures.
    When I use only c4d the solutions are really simple, but when I use maxwell I cant find a way to replace all the textures at the same time.
    Its really painfull replace all 45 textures even more when I am am passing with a big trouble to choose texture at the c4d.
    Theres a bug that when I choose the bitmap the c4d just freezes!
    Too much painfull! hehe

    If somebody it’s passing by the same problem that I am, and discovered how to fix, please 🙂 let me know.

    Thanks!! 

  22. Joseph
    Joseph03-24-2015

    I’ve been using this technique for many years now but have been wondering if there is an easier way when you have… say 75 textures that are missing. I tried using the preferences // files // Texture Path and it doesn’t seem to link everything up. I seriously have to sit here clicking on every image path and reselecting every texture map/image. It can be daunting.

  23. Jake
    Jake06-09-2015

    Thanks Joren, great tip 🙂

    I have been finding the same issue as Joseph and it seems really strange to me that Maxon can’t recreate the find/replace like in Adobe After Effects. In AE if you have missing assets and you link one file in a folder full of files of other missing assets it automatically updates all missing files in that structure. Surely it cannot be that difficult for Maxon to do something similar as it would save huge amounts of time.

  24. Olly Killick
    Olly Killick08-07-2015

    Hi

    I tried doing this through the ‘project info’ menu in R13. It doesn’t update in the OpenGL preview. Any ideas?

    Thanks
    Olly

  25. Elia
    Elia05-15-2016

    Thanks Joren, great tip 🙂

    I know this post is a bit old, but anyway I found an other way to locate textures in their related materials.

    If you go to “Windows” and than “Texture-Manager” it opens up in a window which looks pretty much the same as the window Joren was showing in the movie. But if you klick now on a texture which has a red cross, it automatically select all the materials which have this texture inside.

    I have some materials which I use now for years and some of them have in a bumb map or in a reflection channel, still images which I don’t need. So to sort those texture out of the scene and to avoid future “Errors” with Team-Render or Renderfarms, you can delete those “Ghost-Textures” and get rid of them 😉

    • Joren
      Joren05-15-2016

      Awesome, thanks Elia, I appreciate the added information!

  26. Ardinho Créa
    Ardinho Créa05-24-2016

    Joren you’re the best!
    tkx a lot

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