In this tutorial I’ll show you the quickest way to re-link missing textures in Cinema 4D. It’s a quick tip, but will save you tons of time!
Awesome timing. Had this happen to me 25 min ago while sending a scene file to net render. Thanks
That helped alot Thanks!!
A real big thank you for this Tip ! I just didn’t know that and did it as you tell in the beginning of this video ! 😉
Thanks Joren, I ran into this as well. You can also access it through the window menu, it’s called “Selection/Structure info”. I don’t understand why they call it something different in the window menu than it’s called in the texture window but whatever.
GREAT TIP! Thanks so much Joren. I have a question about using the content browser. I have gathered c4d scenes/models/materials from free resources and it doesn’t seem like theres a good way to put them into the content browser and be able to see them. For example I have one .C4D file that is just a mixture of 50 materials. I’d really like to be able to browse/organize those materials without having to open up that specific scene file. Do you know any solutions for this?
Hey Adam, yeah there is a way to do that, it would probably be easier for me just to record a quick tip on that and post it up rather than write you, so keep your eyes open and I’ll try to get that up ok? Thanks for the comment man!
Personally, sometimes I find it easier to copy the “tex” folder from the scene where the model came from and then coping and pasting that same “tex” folder into the new project.
At times I might not need every single image in the folder but it’s always easier to delete from the Finder (Mac) then to relink each texture one by one. Hope this makes sense.
Thanks for showing us another way, always helpful.
Great tip. Keep them coming.
Hi Joren, thanks for the tip!
There is also another quick way how to deal with the “missing” textures: Edit-Preferences-Files-Texture Paths. You’ll navigate to the folder with textures and after closing the window, all textures will be working again.
Good tip, thanks Jan!
Awesome tips, wish I knew about this sooner, probably would have saved loads of time and headaches!
Really great tip, man! Such a time saver!
Success!!! I wish I knew this last week when I had this issue! I’ll be sure to check into your site a little more often! thanks a million
He Joren, awesome tutorial, really speeds things up when reconnecting lost textures. But I have a question I hope you can help me with.
I have a model in C4D R13 and have given it some self made textures, also in C4D. But I have this plug in for Adobe After Effects called Element 3D which allows you to import 3D documents (in case you didn’t know). Only thing is, it opens without the given textures, so when opened in AE, it is plain white/grey-ish.
Do you have an idea how I can keep those textures or how I can add those textures in AE?
I have heard of a way to save your C4D textures as jpg or png, which can also help, only thing is, I can’t find a tutorial or anything which explains how..
Can you help?
There are a couple tutorials on my blog talking about Element 3D and brining in textures, just search for element on my search bar. Or try videocopilot.net, he has some tuts on that process as well. Cheers!
This came in handy today, although in R13, this info is now found in Mode / Project Info / Textures (not “Info Manager”).
I´m just a beginner… and this kind of tips are more than useful.
Thanks a lot!
I just discovered this FREE plug-in, and it does it ALL for you! – Enjoy! 🙂 http://www.smart-page.net/smarttexpath
YOU ARE THE MAN!!!
Really helpfull. Thank you!!
I am user of c4d R16 and for rendering I use maxwell render.
But I’ve been suffering a lot to replace textures.
When I use only c4d the solutions are really simple, but when I use maxwell I cant find a way to replace all the textures at the same time.
Its really painfull replace all 45 textures even more when I am am passing with a big trouble to choose texture at the c4d.
Theres a bug that when I choose the bitmap the c4d just freezes!
Too much painfull! hehe
If somebody it’s passing by the same problem that I am, and discovered how to fix, please 🙂 let me know.
I’ve been using this technique for many years now but have been wondering if there is an easier way when you have… say 75 textures that are missing. I tried using the preferences // files // Texture Path and it doesn’t seem to link everything up. I seriously have to sit here clicking on every image path and reselecting every texture map/image. It can be daunting.
Thanks Joren, great tip 🙂
I have been finding the same issue as Joseph and it seems really strange to me that Maxon can’t recreate the find/replace like in Adobe After Effects. In AE if you have missing assets and you link one file in a folder full of files of other missing assets it automatically updates all missing files in that structure. Surely it cannot be that difficult for Maxon to do something similar as it would save huge amounts of time.
I tried doing this through the ‘project info’ menu in R13. It doesn’t update in the OpenGL preview. Any ideas?
I know this post is a bit old, but anyway I found an other way to locate textures in their related materials.
If you go to “Windows” and than “Texture-Manager” it opens up in a window which looks pretty much the same as the window Joren was showing in the movie. But if you klick now on a texture which has a red cross, it automatically select all the materials which have this texture inside.
I have some materials which I use now for years and some of them have in a bumb map or in a reflection channel, still images which I don’t need. So to sort those texture out of the scene and to avoid future “Errors” with Team-Render or Renderfarms, you can delete those “Ghost-Textures” and get rid of them 😉
Awesome, thanks Elia, I appreciate the added information!
That is really useful!!
Joren you’re the best!
tkx a lot
Thanks bro…save me from a deadline
Thanks so much! This seems like such a basic part of C4D workflow, if it is as you say, such a common thing. And yet it was difficult to find clear info on this particular topic. Should be be part of any texture 101 tutorial or class.