C4D Tut: Replace Missing Textures Quickly

Texture Error C4D Tutorial

In this tutorial I’ll show you the quickest way to re-link missing textures in Cinema 4D. It’s a quick tip, but will save you tons of time!


    1. Craig

      Awesome timing. Had this happen to me 25 min ago while sending a scene file to net render. Thanks

    2. tyf

      A real big thank you for this Tip ! I just didn’t know that and did it as you tell in the beginning of this video ! ;)

    3. Chris

      Thanks Joren, I ran into this as well. You can also access it through the window menu, it’s called “Selection/Structure info”. I don’t understand why they call it something different in the window menu than it’s called in the texture window but whatever.

    4. Adam

      GREAT TIP! Thanks so much Joren. I have a question about using the content browser. I have gathered c4d scenes/models/materials from free resources and it doesn’t seem like theres a good way to put them into the content browser and be able to see them. For example I have one .C4D file that is just a mixture of 50 materials. I’d really like to be able to browse/organize those materials without having to open up that specific scene file. Do you know any solutions for this?

    5. Joren

      Hey Adam, yeah there is a way to do that, it would probably be easier for me just to record a quick tip on that and post it up rather than write you, so keep your eyes open and I’ll try to get that up ok? Thanks for the comment man!

    6. Bryan Godoy
      Bryan Godoy10-05-2011

      Great tip.

      Personally, sometimes I find it easier to copy the “tex” folder from the scene where the model came from and then coping and pasting that same “tex” folder into the new project.

      At times I might not need every single image in the folder but it’s always easier to delete from the Finder (Mac) then to relink each texture one by one. Hope this makes sense.

      Thanks for showing us another way, always helpful.


    7. Tommy

      Great tip. Keep them coming.


    8. Jan

      Hi Joren, thanks for the tip!

      There is also another quick way how to deal with the “missing” textures: Edit-Preferences-Files-Texture Paths. You’ll navigate to the folder with textures and after closing the window, all textures will be working again.


    9. Joren

      Good tip, thanks Jan!

    10. EJ Hassenfratz
      EJ Hassenfratz10-06-2011

      Awesome tips, wish I knew about this sooner, probably would have saved loads of time and headaches!

    11. Ben

      Really great tip, man! Such a time saver!

    12. christina gulotta
      christina gulotta08-21-2012

      Success!!! I wish I knew this last week when I had this issue! I’ll be sure to check into your site a little more often! thanks a million

    13. Rupert

      He Joren, awesome tutorial, really speeds things up when reconnecting lost textures. But I have a question I hope you can help me with.

      I have a model in C4D R13 and have given it some self made textures, also in C4D. But I have this plug in for Adobe After Effects called Element 3D which allows you to import 3D documents (in case you didn’t know). Only thing is, it opens without the given textures, so when opened in AE, it is plain white/grey-ish.

      Do you have an idea how I can keep those textures or how I can add those textures in AE?

      I have heard of a way to save your C4D textures as jpg or png, which can also help, only thing is, I can’t find a tutorial or anything which explains how..

      Can you help?

      Much appreciated!


      • Joren

        There are a couple tutorials on my blog talking about Element 3D and brining in textures, just search for element on my search bar. Or try videocopilot.net, he has some tuts on that process as well. Cheers!

    14. Shalom Ormsby
      Shalom Ormsby05-01-2013

      This came in handy today, although in R13, this info is now found in Mode / Project Info / Textures (not “Info Manager”).

    15. Nathaniel Hammond
      Nathaniel Hammond07-01-2013

      I´m just a beginner… and this kind of tips are more than useful.
      Thanks a lot!

    16. Paul Carder
      Paul Carder07-29-2013

      I just discovered this FREE plug-in, and it does it ALL for you! – Enjoy! :) http://www.smart-page.net/smarttexpath

    17. Cristi Smarandoiu
      Cristi Smarandoiu09-26-2013


    18. Gaspar Argüello
      Gaspar Argüello10-10-2013

      YOU ARE THE MAN!!!

    19. Vinicius Naldi
      Vinicius Naldi11-25-2013

      Thank you

    20. Fernando

      Really helpfull. Thank you!!

    21. Marcelo

      Hello guys,

      I am user of c4d R16 and for rendering I use maxwell render.
      But I’ve been suffering a lot to replace textures.
      When I use only c4d the solutions are really simple, but when I use maxwell I cant find a way to replace all the textures at the same time.
      Its really painfull replace all 45 textures even more when I am am passing with a big trouble to choose texture at the c4d.
      Theres a bug that when I choose the bitmap the c4d just freezes!
      Too much painfull! hehe

      If somebody it’s passing by the same problem that I am, and discovered how to fix, please :) let me know.


    22. Joseph

      I’ve been using this technique for many years now but have been wondering if there is an easier way when you have… say 75 textures that are missing. I tried using the preferences // files // Texture Path and it doesn’t seem to link everything up. I seriously have to sit here clicking on every image path and reselecting every texture map/image. It can be daunting.

    23. Jake

      Thanks Joren, great tip :)

      I have been finding the same issue as Joseph and it seems really strange to me that Maxon can’t recreate the find/replace like in Adobe After Effects. In AE if you have missing assets and you link one file in a folder full of files of other missing assets it automatically updates all missing files in that structure. Surely it cannot be that difficult for Maxon to do something similar as it would save huge amounts of time.

    24. Olly Killick
      Olly Killick08-07-2015


      I tried doing this through the ‘project info’ menu in R13. It doesn’t update in the OpenGL preview. Any ideas?


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