In this quick Cinema 4D and After Effects tutorial I’ll show you how to set up your C4D render to export shadows to AE. I’ll also go over how to composite the multipasses correctly in After Effects.
In this supersized tutorial series, I’m going to go over the workflow to complete a 3D track using the new Foundry Camera Tracker in After Effects. In this first part we will go over the After Effects side of things. In the next tutorial we will head over into Cinema 4D where we will add 3D objects using the 3D track data! This is an amazing workflow, made possible by the Foundry Camera Tracker and the new Maxon Cinema4D Export plugin for After Effects. You can watch my Cinema4D Export plugin tutorial here: thepixellab.net/cinema-4d-tutorial-ae-c4d-maxon-plugin
For the best deal on the Foundry Camera Track, check out Toolfarm’s prices here: http://bit.ly/AccC0g
(Note: this is an affiliate link, so I will get a small amount if you purchase through this link. This will help keep The Pixel Lab going and I would appreciate it very much!)
In this video I’ll show you one final way to add motion blur in post using a plugin called Reel Smart Motion Blur.
The results are pretty close, but RSMB seems to be a bit silkier. The speed of RSMB is the biggest thing though, since the other options are really slow. There are some limitations to adding blur in AE, such as warping if you increase the blur too much, and it also can’t do rotational blur from what I understand. I haven’t had too many problems with it and think the time tradeoff vs quality means I will probably never use motion blur directly in C4D. Maybe R13 will be faster, I will run some tests in the future, but for now, RSMB is my tool of choice. I’m interested to hear all your thoughts on this, let me know in the comments!
Here’s the best price online if you’re interested in buying the plugin: RSMB
In this video I’ll show you two different ways to bring your C4D renders into After Effects and add motion blur. These two are the “free” options available to you. Check back tomorrow for one final way you can approach motion blur, as well as the AE test results.
I just stumbled onto a pretty amazing script which makes 3D text/objects inside of After Effects!
Basically it has presets, you click a button, and it automatically duplicates your text layer or any object, into Z-space and within a second or so, sets up your comp with dozens of copies laid out and organized to give your text/object depth. He refers to it on the site as “2.9D” which is awesome!
After you extrude the object there are tons of options like bevel, gloss, extrude depth, shading etc.
There are times when extruding things in AE is really nice, and can save a bunch of time. It sounds like he will be providing more options and presets for this script in the future as well.
There’s a free 7 day trial, so check it out, it might come in handy in your workflow someday. Here’s the link to it: 3D Extruder.
This is the final tutorial on the .RPF format. I’ll show you how you can use the Fog effect in After Effects. I will also show you the Depth Matte, and a problem with it that I’m trying to get to the bottom of. Please let me know if you have any ideas in the comment section. Thanks!
In this tutorial I’ll show you another way you can utilize the .RPF sequence to make your C4D renders better integrate with After Effects. This time I’ll show you how to use the depth of field effect.
In this tutorial I’ll show you how you can better integrate Cinema 4D and After Effects by using a versatile format called a .RPF.
In this quick tutorial I’ll show you how to use the free Shadow Catcher plug-in in Cinema 4D to make realistic composites in After Effects. This plugin is really handy, so make sure to check out the tutorial. I’m excited to once again guest post over at Motionworks with John Dickinson.
Click here to view the tutorial: http://www.motionworks.com.au/cinema-4d-the-shadow-catcher/
Click here to get the free plugin: http://bit.ly/lJO2Wd
Learn how to use the wiggle expression in After Effects to make the camera shake or to replicate a handheld camera feel.