Jim Field is back at it again with a free Cinema 4D flute model! Massive thanks to Jim for sharing.
If you have any cool assets you’ve created and want to share with the community, let me know. I would love to help spread the word!
Just a little Octane hack for making beveled edges without adding extra polygons or making your scene more dense. Pretty interesting you can do this right in a material!
In this tutorial I’ll show you how to make a hospital x-ray in Cinema 4D Octane with the falloffmap shader. I’ll also show you some tips and tricks for a faster workflow, and also show the difference between the Octane Dirt Shader and FalloffMap Shader.
You can get the free skull model here
The end is here! Final batch of NAB C4D training is live. Again, huge thanks to Maxon US and Cineversity.com for recording and publishing all of these for us!
Julia Siemon: Character Tools for 3D Motion Graphics
Athanasios Pozantzis: Organic Shape Morphing Inside Cinema 4D
Brett Morris: Starting from Scratch, Creating the Cineversity Ident
Brett Morris: Building Custom Tools for Scalable Production Techniques
Seventh batch of NAB C4D training is live! Thanks to Maxon US and Cineversity.com for recording and publishing all of these for us!
Chad Ashley: 3D Workflow Techniques for Lazy People
Chris Schmidt: 50 Minutes of Tips and Tricks in Cinema 4D
Dave Koss: Time-Saving Project Management in Cinema 4D
Sixth batch of NAB C4D training is live! Huge thanks to Cineversity for releasing these for all of us. There is a ton of great training at Cineversity, so make sure to check it out!
Barton Damer: Nike: Anamorphic Artwork and Camera Projection for Print and Animation
Andy Needham: Projection Mapping and VFX techniques for Motion Designers
Today’s free model is from my friend Jim Field. Jim has contributed a ton of awesome models in the past, and I’m very thankful for his generosity! This one is a C4D mansion house model. Please make sure to thank Jim in the comments! Also, if you have any cool models or assets you want to share with the community, shoot me an e-mail. I would love to help spread the word!
In the last tutorial I showed you how to create a X-ray look in Octane. Here is how you might approach it in the regular C4D engine. There are a quite a few ways you could do this, but here is one that might work. Hope it helps you out!
Fifth batch of NAB C4D training is live! Huge thanks to Cineversity for releasing these for all of us. There is a ton of great training at Cineversity, so make sure to check it out!
Mike Schaeffer: C4D, from design and concept through final renders
Nick Campbell & Chris Schmidt: Ask GSG
Lorcan O’Shanahan: Brief explorations into parametric workflows
In this tutorial I’ll show you how to make the see-through colored X-ray look you would find in an airport x ray machine. You’ll learn how to dial in the opacity and dirt shader. Hope you find it useful!
Oh, side note, this is not realistic at all. If you want it to look truly accurate, here are some notes I found: Organic materials like paper, food and explosives are orange, while blue or green are used for metals and glass. The denser the material, the darker the color.