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Sometimes you need a complex model to be a single polygonal object. You might need this to simplify your scene, make it faster, export a model to a different application, or chop/cut up a model with thrausi or nitroblast. This is a super quick tip for a fast and dirty 2 click solution for that. Hope it helps!
Whaaaaat! Thanks for the awesome tip!
Fantastic tip! This, combined with Edit-Optimize, will make getting models into Element so much easier.
Oh wow! Thank you so much for this time saver
I can’t tell you how many times I’ve looked online for a way to do this! These quick tips are great, thanks!
Ohhhh, great. I think i´ll use this a lot. Thank you!
Great tip! Thanks 🙂
Very cool. Very quick. Very useful.
Awesome tip!
Great tip – very quick and easy and will save so much messing’ about
Brilliant. I’d been trying to figure out how they optimise all the C4d models easily. Thank you!!!
Great, thanks! Is there a way to meld all texture tags and selections into a single one so that it can be used with Element 3D?
One of the best tips I’ve seen. I’ve been doing it the other way for too long. Thanks!