Cinema 4D Tutorial: Bake a Model to Polygonal Object in 2 Clicks

 

Sometimes you need a complex model to be a single polygonal object. You might need this to simplify your scene, make it faster, export a model to a different application, or chop/cut up a model with thrausi or nitroblast. This is a super quick tip for a fast and dirty 2 click solution for that. Hope it helps!

    1. Edwin
      Edwin04-07-2016

      Whaaaaat! Thanks for the awesome tip!

    2. Rogue Robot
      Rogue Robot04-13-2016

      Fantastic tip! This, combined with Edit-Optimize, will make getting models into Element so much easier.

    3. Soquet
      Soquet04-21-2016

      Oh wow! Thank you so much for this time saver

    4. PT
      PT04-21-2016

      I can’t tell you how many times I’ve looked online for a way to do this! These quick tips are great, thanks!

    5. mdkdesign
      mdkdesign04-21-2016

      Ohhhh, great. I think iĀ“ll use this a lot. Thank you!

    6. salex
      salex04-21-2016

      Great tip! Thanks šŸ™‚

    7. miKe
      miKe04-21-2016

      Very cool. Very quick. Very useful.

    8. Lex de Prieƫlle
      Lex de Prieƫlle04-22-2016

      Awesome tip!

    9. John Francis
      John Francis04-25-2016

      Great tip – very quick and easy and will save so much messing’ about

    10. Annette
      Annette05-02-2016

      Brilliant. I’d been trying to figure out how they optimise all the C4d models easily. Thank you!!!

    11. Andreas Urra
      Andreas Urra05-08-2016

      Great, thanks! Is there a way to meld all texture tags and selections into a single one so that it can be used with Element 3D?

    12. Stephen
      Stephen05-31-2016

      One of the best tips I’ve seen. I’ve been doing it the other way for too long. Thanks!

    Leave a Reply