Cinema 4D Tutorial: Bake a Model to Polygonal Object in 2 Clicks

 

Sometimes you need a complex model to be a single polygonal object. You might need this to simplify your scene, make it faster, export a model to a different application, or chop/cut up a model with thrausi or nitroblast. This is a super quick tip for a fast and dirty 2 click solution for that. Hope it helps!

12 Responses
  1. Andreas Urra

    Great, thanks! Is there a way to meld all texture tags and selections into a single one so that it can be used with Element 3D?

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