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I’ve been receiving a lot of requests for 101 style quick tips from people who are just starting out with C4D. This request is becoming a steady stream of e-mails flooding my inbox! So, I’ve decided to start posting frequent “Learning C4D 101” tutorials that I will sprinkle in between more advanced quick tips, freebie, resources and interview posts.

These 101 tips will not be anything special or things you can’t find anywhere else. The difference is that I will stick to my method of sharing information quickly, to the point, so you can learn as much as possible in a short amount of time.

If you’re past beginner stage in C4D, you can skip these tutorials. I’ll label them all 101 so you know when to avoid them. If you’re beginning C4D, I really hope they help you out and make the program a bit less terrifying and intense!

Some topics I have had requests for are: Using footage in C4D as textures, using object buffers, compositing projects between C4D and AE, making a 3D logo, motion blur, DOF and some basic modeling and texturing type tips.

If you have any other subjects you want me to cover, please let me know in the comments for this post and I’ll add them to the list!

So, keep your eyes open for a new series, starting soon. And as always, let me know if there’s anything I can do for you!



I stumbled onto this really awesome collection of free models and thought I would share it with you. They have a nice assortment of free models with a bit of everything included. They come in multiple formats, but not .C4D, so you may have to do some retexturing if you’re using Cinema. The textures come with the download so it shouldn’t be too much work. Enjoy!

Click here to check out the models.

Here are links to some of my previous model round-ups if you missed them:

In this tutorial I’ll show you the doodle tool, which comes in handy when collaborating on a project with multiple artists.

Here she is, the winning submission of the first ever “Win Remco for a Day” contest.

This radio tower is completely free, for commercial or personal use, no strings attached. It was made with C4D R12. There is also a .OBJ file in the download if you don’t have R12 or C4D. Go ahead and download and throw it into your library. Please note, the HDRI used will be missing, since I can’t add it to the download. It is a free HDRI though, so you can download it and relink yourself. You can find it by clicking here. (It’s the first thumbnail on this page).

If you make anything cool with the radio tower we would love to see! Enjoy! Click here to download.

Also, RogueRobot was so kind as to convert the model to an Videocopilot Element 3D ready version! Click here to download the Element 3D Version.

Drumroll please…

The winner of the “Win Remco for a Day” contest is: Christopher Burke!

Chris submitted a request for a Radio Tower model. Now, Remco will get to work modeling it and we will post it up tomorrow for everyone to download for free. Make sure to come back and check it out!

Congrats to Chris, and a big thanks to Remco for taking time to help with the contest.

If you guys enjoyed the contest, let me know and we will plan on doing it again in the future!



In this tutorial I’ll show you how you can bring a whole folder full of images into your multi-shader without having to add them manually! Should save tons of time. To see Robert Leger’s tut on how this process will be simplified in R13, click here.

It’s contest time everyone!

Let’s do this thing. Here’s the deal, you pick a model you want made for free and if you win you will receive a custom model created by none other than Remco!

Here’s the best part: the model will also be given away on the blog for free! Here are the rules:

1. Submit your model request to: [email protected] with a subject line saying “Contest”

2. Include a description of the model, and if possible a link to inspiration, or attach an image of the object. Make sure it’s an “object,” not a full scene or anything like that

3. I will pick the winner at random and Remco will get to work modeling that object

4. I will release the winner’s model on the blog for free download to everyone

So, start thinking of ideas, something you’ve always wanted in your library, or an object you need for an upcoming project.


Please share the word, this is going to be awesome!!! If it goes well we may do this again in the future. Ready? GO!!!

Today is an exciting day for any C4D user. Maxon has announced that Version R13 will be shipping in September.

For anybody in our field, the launch of a new version of software instantly invokes two feelings in us. 1. Excitement. 2. Cautious curiosity.

With recent implosions such as Final Cut “Pro” X, we obviously can’t jump in with both feet on a new release. Some releases are massive, some are merely a facelift and some just plain suck.

R13 looks like a releases that leans towards the massive update rather than the facelift, with awesome features and time saving updates but also deep internal changes.

Enhanced Render Engine

The new physical render engine makes it easier to create photorealistic scenes, with accurate 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.

A new subsurface scattering shader is included making it easy to create translucent materials such as milk and wax.

The new Shared Image Sampler will save TONS of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections.

There will be new anti-aliasing options so you can have more control and better quality. You will be able to use new options like the Mitchell and Gauss algorithms.

Stereoscopic 3D Workflow

You will be able to convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.

You will be able to preview stereo images directly in the 3D editor using Anaglyph, Interlaced, Shutter or Side-by-Side methods.

You can review animated stereo renders in the picture viewer, adjust parallax and export renderings as merged or individual stereoscopic files.

New Set of Character Tools

Has an auto rigger to simplifies the process of building a rig and applying it to a character.

Has a new CMotion System so you can use preset parametric walk cycles based on cyclic motion. You can make characters walk along a spline and over terrain.

New Muscle System including deformers for skin stretching and sliding.

New Collision Deformer to deform surfaces so characters can interact with the environment around them.

Workflow Enhancements

New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. (See Robert Leger show this feature here:

Sticky Keys can activate a tool only while its shortcut is pressed and immediately return to the previous tool.

New spline UI with additional spline types and the ability to view splines in a larger, separate window.

A new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene.

A lot of changes to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.

XRef updates so referenced objects can be textured, animated, and included in expressions or simulations within the master file.

Introduction of stage object support, timeline marker exports and support for 29.97fps in order to better integrate with After Effects.

Final Thoughts

All in all I have to say that I’m really excited about this update, especially the enhanced render engine and some of the useful workflow enhancements.

It looks like C4D continues to listen to its users, and continues to make incredible strides forward. It’s amazing how far this software has come in the past few years. It makes me really excited to be a C4D user, knowing my choice of software is future proofed by a company who is sold out on keeping the artists first.

I had a chance to interview Hug Codinach, a freelance motion designer who does a lot of work with King and Country and Charlie Company, two of my favorite studios out there. He is unbelievably talented and has lots of great advice and tips for us. Thanks Hug for taking the time to share!

Did you go to school for motion graphics?

I studied media and film at EMAV school in my hometown of Barcelona back in 1995.  I specialized in graphic design “in motion” the concept of “motion graphics” didn’t exist yet so there were no motion graphics schools back then. Now you can kick a rock and find hundreds of schools specialized in motion graphics.  I really had to work hard to navigate my way through this developing, abstract field however I was so fortunate to meet and work with incredibly talented designers, who always had a strong idea on how to approach projects.

What did you study at school?

I studied film and video production, focusing on graphics for TV. I remember doing some work at school with a Comodore Amiga computer and using the first versions of After effects 1.5 on old Macs. Back then you had to think a lot before starting a project in order to make it work, because with the old software and computers it could be incredibly frustrating. But I knew from the beginning of my studies that this is was my passion and I wanted to make a career out of it.

How did you get into your first job in the industry?

I was lucky that a teacher at the same school was also a director and asked me to work with him. My first job was to put graphics on a tv lotto show for Catalunya, nothing exciting but it gave me a start. After that I bounced around between different local tv stations creating and supervising the network branding.

I remember working a lot and doing a lot of things at the same time, even supervising the technical department for one of the networks. Although it was stressful at times, it was worth it because it gave me a lot of experience and exposure.

After that I started working for El Terrat, which is a Spanish production company, and I worked for them for almost 5 years mainly creating graphics for their popular late night show Buenafuente. Later on I worked in Spain as a freelancer directing, designing and/or animating with my friend and amazing artist Frankie de Leonardis who has been already featured twice in Motionographer.

In 2007 I decided to take a big risk and moved to Los Angeles working freelance for various studios. The risk paid off and I am now living happily in LA with my beautiful wife. I have found LA to be a perfect place for me as I am passionate about film and hope to further expand my career into the realm of directing.

Tell me a bit about where you work right now

I am working freelance and right now there are two studios I mainly work with : King and Country and Charlie Company. They are both in Santa Monica and specialize in commercials, network branding, promos and visual effects. I am also working on a few personal projects, which I am very excited about. One of them is a teaser trailer for the amazing illustrated book Pincel de Zorro, so be sure to check back soon on my website.  I am extremely passionate and borderline obsessed with film and photography so I am continually shooting on my Super 8 and trying to figure out a way to successfully blend the old with the new.

How long have you been in the industry?

More than 15 years, wow I feel old saying that…

What software do you use?

I use Cinema 4D, After Effects, Final Cut, Photoshop and Illustrator as my main tools. Also Mocha for 2D tracking and Boujou for 3D tracking.

How would you describe your style?

Even after 15 years I wouldn’t say that I have a specific style, I guess people like to put a label on everything so its easier to identify you. However if I had to choose I would say that I have a tendency for retro and vintage style. I try to approach every project in a different way and I always try to escape from cliches. I appreciate the studios that have the ability to adapt to different kind of styles and projects rather than the ones that keep doing the same thing over and over…

Do you have any hints for people interested in the industry, any ideas on how to get started in motion graphics?

Create as many personal projects as possible and experiment. Design a website or create a blog and put all your projects on it and then send it to the studios that you would like to work with. Be persistent and try to “educate” your eye as much as you can, refine your taste. And most important of all is be passionate about what you are doing.  If you are not loving what you are doing then that will show through in your work.

Are there one or two things you wish you had known when you were just starting out?

When I first started I insisted on doing everything on my own, I felt I needed to prove myself. Over time I realized how important it is to share experiences and ideas with other artists and working together is actually the best schooling you can have.

Are there any fantastic plug ins, third party tools or books that you have found recently that you would recommend?

I will mention Turbulence from Jawset both 2D and 3D versions still in beta process but amazing for fluid and smoke simulation: Jawset.

Do you have any websites or books that you turn to regularly for inspiration and training?

I think that motion graphics is so open that you can learn from anything. I sometimes just prefer to spend time browsing through various art and design books. There are too many to name, but the Los Logos series is a great source for logo inspiration with a unique selection of designs. I also love classic paintings and Illustrations and I truly believe they are a great source of inspiration for me.

In terms of websites I would mention Motionographer, Stash, Behance or Art of the Title between many others.

I also love to wander the streets and take photographs. Another great source of inspiration comes from old films that I watch regularly,  I am a huge fan of Sergio Leone, Bertolucci, Terry Gilliam, Michel Gondry, Jean Pierre Jeunet between others.

What is the single most important thing you need to do or be to excel in our industry?

Challenge yourself over and over and remain inspired.

If you could have a dream job in the industry, what would it be?

My dream job is to direct my own projects, hopefully film, in the future.  I love directing in that it allows me to collaborate with others in a creative way and tell a cohesive story by putting together different pieces, I find the whole process very exciting.

Big thanks to Hug for sharing some tips he has learned during his amazing career. Check out his website here:

Boom! Another round of awesome, 100% free models I found while scouring the interwebs.

1. Chair model: Note that this model is not .C4D, but you can open the .obj file. You may have to do some retexturing, but it shouldn’t be too bad. Click here for the model

2. Grungy Garden Hose: I love grungy models, can’t get enough. This one’s made by twistedpoly who is an awesome guy. Click here for the model

3. iPad model: Really nice, detailed model by Andy Dawson. Click here for the model


4. Light Model: Nice modeling and texturing on this wall light by Ben Tate. Click here for the model

If you know of any other free models to share, please let me know!

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