C4D Tut: More Control Over Dynamic Settings

In this quick tutorial I’ll show you how to have more control over your Cinema 4D dynamic settings. This is extremely useful when dealing with objects falling down and stacking on top of each other.

9 Responses
  1. Marc Pearson

    You can also set the cylinder cage to “Simulation>>Collider Body” instead of rigid body. Still have to change it to static mesh though to avoid the freakout explosion…which I always find funny 🙂

  2. Adrian

    Thanks for the tutorial! I’m attempting this method with an Emitter, Spline Wrapped to a circle spline. I’m using Sweep NURBS>Circle>CircleSpline to guide the particles that have the Rigid Body Tag, to get them to stay on the spline. They’re still exploding everywhere, any ideas on fixing this? Thanks in advance! Having one of those, freak out Fridays!

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