In this quick tutorial I’ll show you how to have more control over your Cinema 4D dynamic settings. This is extremely useful when dealing with objects falling down and stacking on top of each other.
You can also set the cylinder cage to “Simulation>>Collider Body” instead of rigid body. Still have to change it to static mesh though to avoid the freakout explosion…which I always find funny 🙂
Thanks for the tutorial! I’m attempting this method with an Emitter, Spline Wrapped to a circle spline. I’m using Sweep NURBS>Circle>CircleSpline to guide the particles that have the Rigid Body Tag, to get them to stay on the spline. They’re still exploding everywhere, any ideas on fixing this? Thanks in advance! Having one of those, freak out Fridays!
Great tip 🙂 Such an easy solution to the problem.
Thanks. Very Useful Tip. Keep them coming!
You can achieve the same effect just by decreasing the bounce and increasing the friction on the floor and the objects. 😉
Thanks for the shout out Joren! I used a similar technique on a project recently for Discovery Channel. Here are a couple clips…
https://vimeo.com/44882367
https://vimeo.com/44881903
Sweet Dave, nice animations! I never would have guess you used that technique, it’s such a great way to cheat without people knowing it!
You can also set the cylinder cage to “Simulation>>Collider Body” instead of rigid body. Still have to change it to static mesh though to avoid the freakout explosion…which I always find funny 🙂
Again Useful Tip. Thanks!
tnks Joren – that was a quick tip!
Thanks for the tutorial! I’m attempting this method with an Emitter, Spline Wrapped to a circle spline. I’m using Sweep NURBS>Circle>CircleSpline to guide the particles that have the Rigid Body Tag, to get them to stay on the spline. They’re still exploding everywhere, any ideas on fixing this? Thanks in advance! Having one of those, freak out Fridays!