C4D Tut: More Control Over Dynamic Settings

Pixel Lab Training C4D

In this quick tutorial I’ll show you how to have more control over your Cinema 4D dynamic settings. This is extremely useful when dealing with objects falling down and stacking on top of each other.

 

    1. Trevor
      Trevor06-28-2012

      Great tip 🙂 Such an easy solution to the problem.

    2. Vytas Rauckis
      Vytas Rauckis06-28-2012

      Thanks. Very Useful Tip. Keep them coming!

    3. Branko
      Branko06-28-2012

      You can achieve the same effect just by decreasing the bounce and increasing the friction on the floor and the objects. 😉

    4. Dave Glanz
      Dave Glanz06-28-2012

      Thanks for the shout out Joren! I used a similar technique on a project recently for Discovery Channel. Here are a couple clips…

      https://vimeo.com/44882367
      https://vimeo.com/44881903

    5. Joren
      Joren06-28-2012

      Sweet Dave, nice animations! I never would have guess you used that technique, it’s such a great way to cheat without people knowing it!

    6. Marc Pearson
      Marc Pearson06-28-2012

      You can also set the cylinder cage to “Simulation>>Collider Body” instead of rigid body. Still have to change it to static mesh though to avoid the freakout explosion…which I always find funny 🙂

    7. arimo
      arimo06-29-2012

      Again Useful Tip. Thanks!

    8. Grant
      Grant07-02-2012

      tnks Joren – that was a quick tip!

    9. Adrian
      Adrian09-20-2013

      Thanks for the tutorial! I’m attempting this method with an Emitter, Spline Wrapped to a circle spline. I’m using Sweep NURBS>Circle>CircleSpline to guide the particles that have the Rigid Body Tag, to get them to stay on the spline. They’re still exploding everywhere, any ideas on fixing this? Thanks in advance! Having one of those, freak out Fridays!

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