Cinema 4D Tutorial: Camera Shader Pt. 2

C4D Tutorial Camera Shader

In this tutorial I’ll show you another example of how you can use the C4D Mograph Camera Shader. If you can think of any other cool ways to use the camera shader, please send me a link or drop a note in the comments. I would love to see some creative uses for this shader. Thanks!

 

    1. Damien Lee Benoit
      Damien Lee Benoit06-06-2011

      Thank you for showing this man. Its amazing what you can do with these things in here huh? You should do a season of deformers and just go through them all 😉 Love the Camera Shader!

    2. Joren
      Joren06-06-2011

      Thanks for the comment Damien. Yeah, man, a series of tuts on the deformers would be a great idea. I’ll have to do that! Thanks man, take care.

    3. Lu
      Lu06-06-2011

      Hi Joren.

      Yeah, would you please consider some deformer tuts?
      I’m practicing with Thrausi – now have to find where the “gravity” variable is (or what ever I need to change) for the pieces to just stay apart in place and then…form the shape (without falling down when moving down the timeline).

    4. Joren
      Joren06-06-2011

      2 Votes for deformer tuts. Here we go! I’ll have to see if I can find some cool ways to use deformers to share with you I guess! If you click “Edit” then “Project Settings” and go over to the “Dynamics” tab, (where I showed you how to do the slow down effect in this tut: https://www.thepixellab.net/c4d-dynamics-101-and-the-matrix-effect) there is a gravity feature, which you can maybe play around with to get the effect you’re looking for…Dynamics is just a lot of playing around till it looks cool! You could also render it out and then reverse it in AE or your editing program so it comes together. That’s an easy fix…

    5. Lu
      Lu06-06-2011

      Cool, Thank You Joren – will try right away.

      As a beginner with C4D – I feel like a little kid in a cockpit of a BIG 747 with all these weird yet essential controls to get that “baby” off the ground safely and gracefully, so to speak : ).

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