I’m still using Nitroman’s plug in because: when you solo, it hides everything else from the object manager and hides all other materials. Occasionally, this is annoying, but 99.9% of the time, I want these areas solo’d as well, not just geometry in the viewport.
Thanks for the tip! I had no idea this existed, even though its been there for a few versions.
Unfortunately, it doesn’t seem to offer any speed advantage for heavy scenes in the editor, because its only solo-ing the visibility of objects in the viewport, and not the generators or deformers associated with them.
I usually find myself using a plugin like MagicSolo or a script like MuteLayers myself.
I’m also still on magic solo for heavy scenes. You can then work like you have many different comps in one project. But I guess I could use the built in one more 🙂
I’m still using Nitroman’s plug in because: when you solo, it hides everything else from the object manager and hides all other materials. Occasionally, this is annoying, but 99.9% of the time, I want these areas solo’d as well, not just geometry in the viewport.
Thanks for the tip! I had no idea this existed, even though its been there for a few versions.
Unfortunately, it doesn’t seem to offer any speed advantage for heavy scenes in the editor, because its only solo-ing the visibility of objects in the viewport, and not the generators or deformers associated with them.
I usually find myself using a plugin like MagicSolo or a script like MuteLayers myself.
Oh interesting, I didn’t know that! I’ll have to check into that further, thanks for letting me know!
I’m also still on magic solo for heavy scenes. You can then work like you have many different comps in one project. But I guess I could use the built in one more 🙂