In this Blender tutorial by Jeff Orlowski, you’ll learn how to take 3D Ship Wakes that are Alembics, and have the points stick to a deforming, animated 3D ocean. If you’re a Cinema 4D user and can figure out this process in C4D, please shoot me a message, and I will give you a free prize!
In this Blender tutorial you will learn how to add all of the geometry nodes needed to take the Alembic points in our 3D ship wakes asset and have them stick to a deforming ocean mesh. This gives you an incredibly photorealistic and beautiful spray/foam wake.
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