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Otoy Octane
🚨Get it here: www.thepixellab.net/octane-lighting-essentials-volume-3 In this demo video I’ll show you how to use the Light Painting Studio in Octane Lighting Essentials 3 for Cinema 4D. It’s an incredible studio for photoreal results! The render in this video is inspired directly by Jan Elsner. Check it out here. If you get Octane Lighting Essentials 3...
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Get Fire VDBs Here: www.thepixellab.net/vdb-fire-bundle In this tutorial I’ll show you how to set up your VDB Volumes in Redshift and Octane specifically for shading Fire so it is realistic. I hope you learn something new. VDB Volumes are a incredible resource so I hope this helps!
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Get Destruction Debris Here: thepixellab.net/vfx-elements-volume-01-destruction-debris Have you ever imported a particle sim from Houdini into Cinema 4D as a .abc Alembic file only to find you can’t even move the position of them? They’re locked down! I found a workaround to get past this annoying problem. I hope it helps!
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In this tutorial I’ll show you how to switch between materials in Octane based on a Fields Animation (in Cinema 4D). It’s a great node called the Color Shader node which allows you to access the fields color data. Kind of hard to explain, but it’s a super useful technique so take a watch and...
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🚨🚨 Get the new Flags and Banners Pack here: thepixellab.net/3d-flags-and-banners-pack-animated In this Cinema 4D tutorial I’ll show you a workaround for a confusing situation: texturing Alembic files. If you’ve ever wanted to make a texture selection on an Alembic, you’ll know it’s not possible since you can’t select polygons. No worries, it’s an easy workaround....
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In this Cinema 4D tutorial I’ll show you how to light your scene quickly and efficiently. It’s a fun little technique, hopefully you learn something from it!  🚨🚨 Get the new Flags and Banners Pack here: thepixellab.net/3d-flags-and-banners-pack-animated
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🚨🚨 Get Blemish Pro here: thepixellab.net/blemish-pro In this tutorial I’ll show you how to texture a photo real beer bottle in Octane Render and Cinema 4D. We’re going deep into the node tree and exploring roughness maps, mix materials and adding lots of realism plus using the Octane Scatter object to add drops. I hope...
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